日本アニメマーチャンダイジング市場規模シェア、競争環境、トレンド分析レポート:タイプ別(コレクターズおよびフィギュア、アパレルおよびファッション、印刷物およびポスター)、流通チャネル別(オンライン、オフライン): 2024年から2032 年までの機会分析と産業予測
レポートID : ROJP1124344 | 発行日 : 2024年11月 | フォーマット : : :
Table of Contents
1. Methodology and Scope
1.1. Market Segmentation & Scope
1.1.1. Segment scope
1.1.2. Estimates and forecast timeline
1.2. Research Methodology
1.3. Information Procurement
1.3.1. Purchased database
1.3.2. Internal database
1.3.3. Secondary sources
1.3.4. Primary research
1.3.5. Details of primary research
1.4. Information or Data Analysis
1.4.1. Data analysis models
1.5. Market Formulation & Validation
1.6. Model Details
1.6.1. Commodity flow analysis (Model 1)
1.6.1.1. Approach 1: Commodity flow approach
1.7. Research Assumptions
1.8. List of Secondary Sources
1.9. List of Primary Sources
2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.2.1. Type outlook
2.2.2. Distribution Channels outlook
2.3. Competitive Insights
3. Japan Anime Merchandising Market Variables, Trends & Scope
3.1. Market Lineage Outlook
3.1.1. Parent market outlook
3.1.2. Ancillary market outlook
3.2. Market Dynamics
3.2.1. Market driver analysis
3.2.2. Market restraint analysis
3.3. Japan Sports Medicine: Market Analysis Tools
3.3.1. Industry Analysis - Porter’s Five Forces
3.3.2. PESTLE Analysis
3.4. Regulatory Framework
4. Japan Anime Merchandising Market Segment Analysis, By Type, 2024- 2032 (USD Million)
4.1. Definition and Scope
4.2. Type Market Share Analysis, 2024- 2032
4.3. Segment Dashboard
4.4. Japan sports medicine market, by Type, 2024- 2032
4.5. Collectibles & Figurines
4.5.1. Collectibles & Figurines market estimates and forecasts, 2024- 2032 (USD million)
4.6. Apparel & Fashion
4.6.1. Apparel & Fashion market estimates and forecasts, 2024- 2032 (USD million)
4.7. Printed Materials & Posters
4.7.1. Printed Materials & Posters market estimates and forecasts, 2024- 2032 (USD million)
5. Japan Anime Merchandising Market Segment Analysis, By Distribution Channels, 2024- 2032 (USD Million)
5.1. Online
5.5.1. Online market estimates and forecasts, 2024- 2032 (USD million)
5.2. Offline
5.5.2. Offline market estimates and forecasts, 2024- 2032 (USD million)
6. Competitive Landscape
6.1. Recent Developments & Impact Analysis, By Key Market Participants
6.2. Company Categorization
6.3. Company Profiles
6.3.1. Mandarake
6.3.1.1. Company overview
6.3.1.2. Financial performance
6.3.1.3. Type benchmarking
6.3.1.4. Strategic initiatives
6.3.2. K-Books
6.3.2.1. Company overview
6.3.2.2. Financial performance
6.3.2.3. Type benchmarking
6.3.2.4. Strategic initiatives
6.3.3. Kotobukiya
6.3.3.1. Company overview
6.3.3.2. Financial performance
6.3.3.3. Type benchmarking
6.3.3.4. Strategic initiatives
6.3.4. Animate
6.3.4.1. Company overview
6.3.4.2. Financial performance
6.3.4.3. Type benchmarking
6.3.4.4. Strategic initiatives
6.3.5. Aniplex Plus
6.3.5.1. Company overview
6.3.5.2. Financial performance
6.3.5.3. Type benchmarking
6.3.5.4. Strategic initiatives
6.3.6. Lashinbang
6.3.6.1. Company overview
6.3.6.2. Financial performance
6.3.6.3. Type benchmarking
6.3.6.4. Strategic initiatives
6.3.7. Jump Shop
6.3.7.1. Company overview
6.3.7.2. Financial performance
6.3.7.3. Type benchmarking
6.3.7.4. Strategic initiatives
6.3.8. Others
6.3.8.1. Company overview
6.3.8.2. Financial performance
6.3.8.3. Type benchmarking
6.3.8.4. Strategic initiatives
7 Japan Anime Merchandising Market - Industry Analysis
7.1 Drivers, Restraints, and Opportunities
7.1.1 Overview
7.1.2 Drivers
7.1.2.1. Rising Popularity and Success of Anime Series
7.1.3 Restraints
7.1.3.1. Piracy and Copyright Issues
7.1.4 Opportunities
7.1.4.1. Subscription Boxes and Mystery Merchandise
7.2 Porters Five Forces Analysis
7.2.1 Overview
7.2.2 Bargaining Power of Buyers
7.2.3 Bargaining Power of Suppliers
7.2.4 Degree of Competition
7.2.5 Threat of New Entrants
7.2.6 Threat of Substitutes
7.3 Value Chain Analysis
8 Appendix