世界ゲームコンソール市場規模シェア、競争環境、トレンド分析レポート:タイプ別(家庭用コンソール、携帯型コンソール、ハイブリッドコンソール)、用途別(ゲーム、非ゲーム)、インターフェース別(家庭用、業務用): 2024-2032年の市場機会分析と産業予測

レポートID : ROJP0924244  |  発行日 : 2024年09月  |  フォーマット :  :   : 

TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

1.1. Market Attractiveness Analysis
1.1.1. Global Gaming Console Market, by Type
1.1.2. Global Gaming Console Market, by Application
1.1.3. Global Gaming Console Market, by Interface
1.1.4. Global Gaming Console Market, by Region

2. MARKET INTRODUCTION

2.1. Definition
2.2. Scope of the Study
2.3. Market Structure

3. RESEARCH METHODOLOGY

3.1. Research Process
3.2. Primary Research
3.3. Secondary Research
3.4. Market Size Estimation
3.5. List of Assumptions

4. MARKET DYNAMICS

4.1. Introduction
4.2. Drivers
4.2.1. Rising demand of 3D video games
4.2.2. Increasing number of e-sport tournaments
4.2.3. Drivers Impact Analysis
4.3. Restraints
4.3.1. Lack of skilled professionals
4.3.2. Restraints Impact Analysis
4.4. Opportunities
4.4.1. Advancement in core wireless connectivity
4.5. Impact of COVID-19
4.5.1. Impact on the IT Industry
4.5.2. Impact on IT Expenditure
4.5.3. Impact on overall market y-o-y from 2020-2028

5. MARKET FACTOR ANALYSIS

5.1. Value Chain Analysis/Supply Chain Analysis
5.2. Porter’s Five Forces Model
5.2.1. Bargaining Power of Suppliers
5.2.2. Bargaining Power of Buyers
5.2.3. Threat of New Entrants
5.2.4. Threat of Substitutes
5.2.5. Intensity of Rivalry

6. GLOBAL GAMING CONSOLE MARKET, BY TYPE

6.1. Introduction
6.2. Home Console
6.3. Handheld Console
6.4. Hybrid Console

7. GLOBAL GAMING CONSOLE MARKET, BY APPLICATION

7.1. Introduction

7.2. Gaming
7.3. Non-Gaming

8. GLOBAL GAMING CONSOLE MARKET, BY Interface

8.1. Introduction
8.2. Residential
8.3. Commercial

9. GLOBAL GAMING CONSOLE MARKET, BY REGION

9.1. Overview
9.2. North America
9.2.1. Market Size & Estimates, by Country, 2023-2032
9.2.2. Market Size & Estimates, by Type, 2023-2032
9.2.3. Market Size & Estimates, by Application, 2023-2032
9.2.4. Market Size & Estimates, by Interface, 2023-2032
9.2.5. US
9.2.5.1. Market Size & Estimates, by Type, 2023-2032
9.2.5.2. Market Size & Estimates, by Application, 2023-2032
9.2.5.3. Market Size & Estimates, by Interface, 2023-2032
9.2.6. Canada
9.2.6.1. Market Size & Estimates, by Type, 2023-2032
9.2.6.2. Market Size & Estimates, by Application, 2023-2032
9.2.6.3. Market Size & Estimates, by Interface, 2023-2032
9.2.7. Mexico
9.2.7.1. Market Size & Estimates, by Type, 2023-2032
9.2.7.2. Market Size & Estimates, by Application, 2023-2032
9.2.7.3. Market Size & Estimates, by Interface, 2023-2032
9.3. Europe
9.3.1. Market Size & Estimates, by Country, 2023-2032
9.3.2. Market Size & Estimates, by Type, 2023-2032
9.3.3. Market Size & Estimates, by Application, 2023-2032
9.3.4. Market Size & Estimates, by Interface, 2023-2032
9.3.5. Germany
9.3.5.1. Market Size & Estimates, by Type, 2023-2032
9.3.5.2. Market Size & Estimates, by Application, 2023-2032
9.3.5.3. Market Size & Estimates, by Interface, 2023-2032
9.3.6. UK
9.3.6.1. Market Size & Estimates, by Type, 2023-2032
9.3.6.2. Market Size & Estimates, by Application, 2023-2032
9.3.6.3. Market Size & Estimates, by Interface, 2023-2032
9.3.7. France
9.3.7.1. Market Size & Estimates, by Type, 2023-2032
9.3.7.2. Market Size & Estimates, by Application, 2023-2032
9.3.7.3. Market Size & Estimates, by Interface, 2023-2032
9.3.8. Rest of Europe
9.3.8.1. Market Size & Estimates, by Type, 2023-2032
9.3.8.2. Market Size & Estimates, by Application, 2023-2032
9.3.8.3. Market Size & Estimates, by Interface, 2023-2032
9.4. Asia-Pacific
9.4.1. Market Size & Estimates, by Country, 2023-2032
9.4.2. Market Size & Estimates, by Type, 2023-2032
9.4.3. Market Size & Estimates, by Application, 2023-2032
9.4.4. Market Size & Estimates, by Interface, 2023-2032
9.4.5. China
9.4.5.1. Market Size & Estimates, by Type, 2023-2032
9.4.5.2. Market Size & Estimates, by Application, 2023-2032
9.4.5.3. Market Size & Estimates, by Interface, 2023-2032
9.4.6. India
9.4.6.1. Market Size & Estimates, by Type, 2023-2032
9.4.6.2. Market Size & Estimates, by Application, 2023-2032
9.4.6.3. Market Size & Estimates, by Interface, 2023-2032
9.4.7. Japan
9.4.7.1. Market Size & Estimates, by Type, 2023-2032
9.4.7.2. Market Size & Estimates, by Application, 2023-2032
9.4.7.3. Market Size & Estimates, by Interface, 2023-2032
9.4.8. Rest of Asia-Pacific
9.4.8.1. Market Size & Estimates, by Type, 2023-2032
9.4.8.2. Market Size & Estimates, by Application, 2023-2032
9.4.8.3. Market Size & Estimates, by Interface, 2023-2032
9.5. Middle East & Africa
9.5.1. Market Size & Estimates, by Country, 2023-2032
9.5.2. Market Size & Estimates, by Type, 2023-2032
9.5.3. Market Size & Estimates, by Application, 2023-2032
9.5.4. Market Size & Estimates, by Interface, 2023-2032
9.6. South America
9.6.1. Market Size & Estimates, by Country, 2023-2032
9.6.2. Market Size & Estimates, by Type, 2023-2032
9.6.3. Market Size & Estimates, by Application, 2023-2032
9.6.4. Market Size & Estimates, by Interface, 2023-2032

10. COMPETITIVE LANDSCAPE

10.1. Introduction
10.2. Key Players Market Share Analysis, 2020 (%)
10.3. Competitive Benchmarking
10.4. Competitor Dashboard
10.5. Major Growth Strategy in the Market
10.6. Key Developments & Growth Strategies
10.6.1. Product Developments
10.6.2. Mergers & Acquisitions
10.6.3. Contracts & Agreements

11. COMPANY PROFILES

11.1. Sony Corporation
11.1.1. Company Overview
11.1.2. Financial Overview
11.1.3. Software/Applications Offered
11.1.4. Key Developments
11.1.5. SWOT Analysis
11.1.6. Key Strategies
11.2. NVIDIA Corporation
11.2.1. Company Overview
11.2.2. Financial Overview
11.2.3. Software/Applications Offered
11.2.4. Key Developments
11.2.5. SWOT Analysis
11.2.6. Key Strategies
11.3. Microsoft Corporation
11.3.1. Company Overview
11.3.2. Financial Overview
11.3.3. Software/Applications Offered
11.3.4. Key Developments
11.3.5. SWOT Analysis
11.3.6. Key Strategies
11.4. Nintendo Co. Ltd.
11.4.1. Company Overview
11.4.2. Financial Overview
11.4.3. Software/Applications Offered
11.4.4. Key Developments
11.4.5. SWOT Analysis
11.4.6. Key Strategies
11.5. Logitech Inc.
11.5.1. Company Overview
11.5.2. Financial Overview
11.5.3. Software/Applications Offered
11.5.4. Key Developments
11.5.5. SWOT Analysis
11.5.6. Key Strategies
11.6. Valve Corporation
11.6.1. Company Overview
11.6.2. Financial Overview
11.6.3. Software/Applications Offered
11.6.4. Key Developments
11.6.5. SWOT Analysis
11.6.6. Key Strategies
11.7. PlayJam
11.7.1. Company Overview
11.7.2. Financial Overview
11.7.3. Software/Applications Offered
11.7.4. Key Developments
11.7.5. SWOT Analysis
11.7.6. Key Strategies
11.8. Others
11.8.1. Company Overview
11.8.2. Financial Overview
11.8.3. Software/Applications Offered
11.8.4. Key Developments
11.8.5. SWOT Analysis
11.8.6. Key Strategies

Booklet
  • 発行日 :
    Sep-2024
  • 予想年 :
    2024年~2032年
  • 納期 :
    即日から翌営業日

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